Video games engineering specialists
Who we are
General Arcade is a porting house and co-development studio based in Singapore and Malaysia. We’ve provided services for Capcom, From Software, Devolver Digital, GOG, TinyBuild, Vlambeer, The Indie Stone, Pocketwatch Games, and others. Founded in 2013, we are a team of 40 specialists.
Porting from any platform to any platform
Remastered/enhanced versions development
Network implementation (including cross-play)
Technical support and dev-ops
Consultations and code reviews
What our clients say
"General Arcade have been longtime collaborators and we see the team as some of our most trusted partners working on titles like Duke Nukem: Megaton Edition, Metal Wolf Chaos XD with From Software, and some unannounced projects. Our team cannot recommend the General Arcade group enough and look forward to working with them for years to come."
"We have worked with General Arcade to bring ION FURY to console. They are professional, dedicated and just a really great partner to work with. We are extremely proud and satisfied with the end result, and we look forward to doing a lot more projects together!"
"We have worked closely with Gennadii and the team at General Arcade for a number of years on a wide range of projects including Shadowgate, Pitfall Planet and the 8-bit Adventure Anthology adaptations. We have always found them incredibly knowledgeable and professional, with a good eye for building long-term beneficial partnerships with studios like Abstraction. Their work is delivered on-time, to budget and with great care for project and client alike."
"General Arcade have worked alongside our own developers for many years ago, and have helped us face down many and varied coding challenges. I would not hesitate to recommend them to others. They are talented, courteous, efficient and all round great people."
"We've worked with General Arcade on all kinds of projects: from fixing some old forgotten classics to preparing for the release of a major IP on our platform in close collaboration with a publishing partner. Despite all challenges, I never doubted the team and we can't be happier working with them."